Riichi Mahjong Scoring

Every winning hand in riichi mahjong is scored using two values: han and fu.

If your hand has 5 or more han, the score is determined by han alone.

Tool

Score Calculator

Enter han, fu, and honba to instantly see how many points change hands.

Practice

Score Trainer

A random winning hand is generated — score it yourself, then check your answer.


Han

Han are the primary unit of hand value. They are earned through circumstances (such as the timing or source of your winning tile) or through specific patterns of tiles in your hand.

Each yaku is worth a set number of han, and a hand can combine multiple yaku. Dora tiles also add han, but they are not yaku on their own — your hand must have at least one yaku to win.

Some yaku are worth fewer han (or are unavailable entirely) when your hand is open — that is, when you've called chi, pon, or kan. A × in the "Open" column means the yaku cannot be used with an open hand.

Japanese English Closed Open Description

Fu

Fu are base points determined by the shape of your hand and how you won. To calculate fu, add up the values from the categories below, then round the total up to the nearest 10 (e.g. 32 fu → 40 fu).

① Base Fu

Every hand starts with 20 fu.

② Winning Method
Tsumo (self-draw)2
Ron, closed hand10
Ron, open hand0
③ Melds
Meld TypeSimplesTerm / Hon
Sequence00
Open triplet24
Closed triplet48
Open kan816
Closed kan1632
④ Pair
Dragons / seat wind / round wind2
Anything else0
⑤ Wait Shape
Two-sided (ryanmen)0
Edge (penchan)2
Closed (kanchan)2
Single tile (tanki)2
Pair (shanpon)0
Formula

① Base (20) + ② Win Method + ③ Melds + ④ Pair + ⑤ Wait

Round up to the nearest 10.

Exceptions

SituationFu
Pinfu + tsumo — closed hand, all sequences, non-value pair, two-sided wait, won by self-drawFixed 20 fu
Chiitoitsu — seven pairsFixed 25 fu
Open hand with no fu (sometimes called kuipinfu) — an open hand that would otherwise be 20 fu (e.g. all sequences, ron)Counted as 30 fu

Limit Hands

When a hand reaches 5 or more han, fu no longer matter. The score jumps to a fixed amount based on the han count:

HanName
5 (or 3–4 han with enough fu)Mangan
6–7Haneman
8–10Baiman
11–12Sanbaiman
13+Counted Yakuman

Hands also reach mangan if they hit 4 han 30+ fu or 3 han 60+ fu. Use the payment calculator to look up the exact point values.